Following the success of the reboot, its sequel, managed to take the series to greater heights with even faster action-packed gameplay, although its story ultimately left more questions than answers. Given that will expand the Doom Slayer's origins leading up to has a great chance to go into even greater detail about the game world. While players will have to wait and see if will answer every lingering question from its predecessor, it will likely provide a better perspective on one relatively mysterious faction.
[Warning: This article contains spoilers for Doom Eternal and The Ancient Gods DLC]
While not everyone was a fan of 's less grounded approach to its sci-fi fantasy storytelling compared to its predecessor, leans fully into the more spectacular elements of the series' worldbuilding in breathtaking detail. With receiving several updates post-launch, plenty of worthwhile additions, like its horde mode or official modding support, would also make great additions to. Regardless of the direction takes when tackling the expanded story of the Doom Slayer, Maykr, and Sentinels, one side is getting some well-deserved characterization.
Despite many Demons across the series being hinted at having greater intelligence, most enemies across the franchise come across as mindless obstacles ripe for ripping and tearing. While this is perfectly fine for the DOOM franchise and its focus on adrenaline-pumping combat, the absence of Demons capable of speech and taunting remarks is somewhat of a surprise for the massive story expansion seen in .
The Marauders are a perfect example of how increased characterization can help the Slayer's enemies feel even more impactful than ever, offering an incredibly intimidating and rewarding presence on the battlefield, allowing players to teach the traitorous Demons the error of their ways in mortal combat.
While the Hell Priests were also capable of speech and taunting remarks before their encounter, the former High Priests' pathetic nature
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