I finally finished Cyberpunk 2077 last night, and so today's 2.21 patch is just a wee little bit annoying because CD Projekt has finally fixed a small but irritating bug in the Phantom Liberty expansion that forced me into a fight I really didn't want.
Minor spoiler follows, so skip this bit and scroll straight down the patch notes if you're concerned about such things. The bug occurs fairly late into Phantom Liberty, when V dresses up as a notorious Cuban hitman for a little tête-à-tête with an NPC. You can talk it out or shoot it out—but talking it out exposes you to a bug that prevents you from changing out of the disguise at the end of the encounter. Worse, the game refuses to let you leave the area until you do, so you're stuck in a grungy back alley until the end of time. It's a fairly common bug, going by the number of complaints on Reddit and elsewhere, and the only surefire workaround is to load an older save and start blasting.
It's not an especially difficult fight, but it pulled me out of the story because the rush to violence is not how my V rolls. There's no meaningful impact on the game—everything resolves the same way whether you fight or not—but it's the principle of the thing that bothered me: I negotiated a deal and now all I want to do is change my outfit! (I also sunk a stupid amount of time into trying to figure some other way out before I finally gave up and started spitting lead.)
Anyway, that's not the most important fix in this patch, but it is fixed and that's good news for anyone who's hit the bug and hasn't yet finished the game. Bigger news is the addition of DLSS 4 support with multiframe generation for Nvidia RTX 50-series GPUs, which promises to use the magic of AI to boost framerates significantly. Those cards won't be available for purchase until January 30, but RTX 40-series cards will also see an improvement through faster single Frame Generation with reduced memory usage.
On top of that, there's a slew of fixes and adjustments
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