Cyclopean: The Great Abyss appears to have glorious dungeon graphics but I can't say for sure because I can't get torches to work. I think your character is supposed to kindle them automatically when you venture into a dungeon - at which point the view switches, classic Ultima-style, from top-down into first-person. My character never deigns to light a torch, however. Possibly this is because, no matter how many torches I loot or buy from the underworld's infrequent traders, my character page always tells me I have none. Is my character eating them? Are they too afraid to light them and expose what those dungeons contain? Do I need to read the manual properly? Or is it just a bug?
For now, I must wander the catacombs in pitch blackness, navigating by way of the minimap and the sound of my character walking into walls. Sometimes I walk into a ghast, Dark Sentinel, or other Lovecraftian hoodlum. I'm sure the monsters are hideous but again, I can't see them, and the turn-based combat sound effects are oddly cartoonish - generally, it sounds like I'm punching a snowman. I realise "never show the monster" is a cardinal rule of horror, but I think you're allowed a peek when the creature is munching on your face.
Oh how I wish I could see the monsters of Cyclopean: The Great Abyss, because this feels like a promising cosmic horror game, not least because it's also a minimalist, mildly sandboxy exercise in retro RPG mechanics - hardly "cyclopean" at all, but certainly enticing.
It casts you as an English aristo of some kind who has dreamt their way into the Great Abyss, and must search for a way back to the Waking World. You begin by rolling your stats and equipment - a really rubbish dagger and some protective rags, in my experience. Then off you trot to get your soul sucked by a Moon Beast. The overworld appears to be fixed, but I've encountered different dungeon layouts when revisiting the site of my previous character's death. Beasties aside, there are doors with
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