From bloated open worlds to a combat-heavy focus, is addressing and hopefully fixing many of the series' biggest problems. It is great to see Ubisoft attempt to innovate, especially with its legacy franchises that feel as if they've been stagnating for quite some time. While past entries are certainly far from bad, promises to be something special, especially for those who have missed its focus on stealth and longed for more substantial stealth mechanics.
While it remains to be seen whether will save Ubisoft, it has vastly improved approach to stealth makes it an appealing entry in the series. It not only sees a return to the stealth mechanics that made so much fun in the first place, but is also adding plenty of new ones to help spice things up. However, while all of that is amazing, and great news for fans, is still missing one key stealth mechanic that could make it go from being a great game to a truly perfect one.
There are a lot of new stealth mechanics being introduced in to not only make playing as Naoe more enjoyable, but also to bring back to its roots. The most notable improvement is the dynamic lighting system, which allows Naoe to use shadows to hide from enemies. She can also shroud rooms in darkness by putting out lights, and use the cover of night to be less detectable. To further assist with sneaking around, both Naoe and Yasuke can go prone, as well as crouch walk.
These may seem like somewhat trivial improvements, especially to those fond of Ubisoft's other stealth series,, but has always lacked these basic tenets. Their inclusion in will make it the most robust stealth experience in the series, which is definitely a win for fans. Of course, there's plenty more, such as the fact that when enemies lose sight of the player after detecting them, they'll hunt for them in pairs, with samurai enemies even cutting into bushes to test if there's anyone hiding there.
Servants will also alert nearby enemies to the player's position, so they'll need to be
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