is a return to form in more ways than one — and its creative director is already teasing the one feature hardcore fans have been waiting for., although originally a stealth series, has made the jump to historical action RPG in recent years. While each game still includes at least the occasional sneaking mission, the main emphasis is on one-on-one combat with swords and axes instead of quiet asssassinations with hidden blades.
That's all going to change, though, in. In an interview with ,' creative director Jonathan Dumont suggests that fans will appreciate its renewed focus on stealth over combat. "" In other words, is going back to basics, bringing back the stealth and acrobatic traversal of its early installments.
It's not exactly leaving more direct methods of combat behind: ' dual protagonists allow players to choose the fighting style they prefer for individual missions. The samurai Yasuke will represent the RPG-style combat of recent games, facing enemies head-on. The shinobi Naoe will represent classic, stealth-style, sneaking silently through the shadows.
Assassin’s Creed Shadows has the potential to be one of Ubisoft’s best games, but it needs to fix a problem the series has suffered from for a while.
But at the same time, is deepening its classic stealth mechanics with a couple of new additions. There's the system of light and shadow detection, mentioned above — it'll be easier for enemies to spot Naoe when she's in a well-lit area, so players will need to pay close attention to the lighting. But there's more: in his interview, Dumont goes on to mention "" and certain aspects of the game being "."
Gadgets have always been a big part of the approach, but it looks like we'll see some new ones — or the return of some old favorites — in. The weather system sounds pretty new; while other games have had weather, so to speak, it's never had much of an impact on stealth. It's easy to see how something like that could interact with the lighting system, making Naoe
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