This week’s launch of Civilization 7 – well, for Deluxe Edition buyers at least – has been met by some mixed reviews, both from the press and early adopters of the new game.
While most reviews on Steam highlight the game’s potential, as it expands on the series’ 4X gameplay with the concept of historical ages, but they almost universally criticise the game’s UI, and there’s smattering complaints over the map variety and sizes, and various other quality of life deficiencies.
In response, Firaxis has released a statement acknowledging the issues, and highlighting the three key areas that they will be addressing as soon as possible:
Over the last few days, the team has been poring over your feedback, including our most recent Steam Reviews during the Early Access period. As stewards of the Civilizationfranchise, we hold ourselves to a high standard and always strive to create the best game possible. Civ would not have come this far without you, and your opinions matter greatly to us.
In response to your feedback, we’ve identified three key areas that we’re prioritizing work against as quickly as possible. We will share a development roadmap as soon as we can, but our focus is on the following:
Civilization 7 is an ambitious new take on what is the go-to historical 4X strategy series. Split each game up into three distinct ages – Antiquity, Exploration and Modern – each civ is now restricted to a particular time period and then has to grow and morph into another through a point of crisis. Rome will eventually fall, but that can provide the historical and gameplay foundations to become any number of medieval empires – the Holy Roman Empire, perhaps? – and from there lead into modern European nations.
Another key change is that this game is fully cross-platform from launch – it’s launched across PC, PS5, Xbox Series X|S, PS4, Xbox One and Nintendo Switch – where Civilization VI was originally released for PC in 2016 and only ported to consoles and mobile devices after that.
Read more on thesixthaxis.com