When I played the first The Legend Of Heroes: Trails Through Daybreak game, I was so excited to experience a fresh start in an otherwise exhaustively long and inter-connected RPG series. The game introduced a really engaging new setting and cast of characters that I loved, and the incredible blend of hack-and-slash and turn-based combat is something I wish more people talked about. I was excited for the sequel to either expand on the original game with upgraded mechanics and expanded environments or utilize those same tools to take the story to even higher heights. Unfortunately, The Legend Of Heroes: Trails Through Daybreak II doesn’t do much of either of those things, instead feeling like an over-indulgent DLC that provides more filler than anyone would be interested in.
The Legend Of Heroes: Trails Through Daybreak II kicks off just a few months after the end of the previous game, and at first it drops us into a pretty juicy new dilemma for our smooth-talking protagonist Van. A string of sudden murders has occurred in the region of Calvard, and the only suspect is a crimson-coloured spitting image of the Grendel, Van’s transformed alter-ego. There are some further complications when old flame Elaine Auclair shows up in Van’s city, leading the two to reluctantly team up and get to the bottom of a murder mystery that has sprawling implications for plenty of other strange developments.
If you’re a fan of the series who’s familiar with all the over-arching lore of the dozen or so entries in The Legend of Heroes that preceded this one, you’ll be excited by some of the directions this story goes. Like Elaine Auclair, a lot of the supporting cast in this game are returning faces or debuting names that initially showed up in Trails into Reverie. As someone with a perpetual issue remembering the lore of this series, I was put off by just how deep into the weeds the last few entries got with the sprawling inter-connected narratives and endless callbacks. The Legend Of
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