Publisher THQ Nordic and developer Alkimia Entertainment have released a new video for the Gothic remake, this time around offering us a glimpse behind the scenes at the making of the game. The video – which is the first one released in a planned multi-video series – focuses on explaining the essence of Gothic.
The video features studio art director Daniel Candil, music composer and sound designer Kai Rosenkranz, senior game designer Hector Fuster, community manager Timur Khodyrev, level designer Alberto Relucio, studio boss and game director Reinhard Pollice, senior animator Talia Hay, and senior 3D artist Elena Candil, among others, talking about the development of the Gothic remake.
Members of the development team talk about various aspects of developing Gothic, and tapping into what made the original release so special. This includes aspects like the game’s complete lack of hand-holding, and allowing players to get lost within its rich world, as well as its harsh combat and social dynamics.
“What was amazing to me the first time that I played Gothic was how you could solve a lot of situations by taking advantage of everyone,” said technical artist Roger Llovera. “Everyone would take advantage of you, of course, but then you have chances where you can take advantage of a character killing a Scavenger for you.”
In the description for the video, THQ Nordic has also mentioned that players looking forward to the Gothic remake should keep an eye out on for the next Steam Next Fest, which will take place between February 24 and March 3.
Gothic doesn’t yet have a release date; it is currently in development for PS5, Xbox Series X/S and PC. For more details, check out the gameplay trailer that was released all the way back in August 2024.
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