One of the many new changes and features that overhaul gameplay in is the way Great People work. Great People were an integral part of and previous installments and were essential in securing a strategic edge over opposing civilizations. In, however, their role and importance have changed dramatically, and the mechanics surrounding Great People are much more straightforward. Great People in fall into one of many categories and are acquired after accumulating a certain number of Great Person points in that specific category, such as a Great Merchant or Great Scientist.
The removal of Great Person points is likely a result of a larger attempt to reduce micromanagement , and it allocates Great People to specific civilizations. Great People in operated on somewhat complicated mechanics, and each Great Person was unique, even within each subclass of Great People. The more complex aspects of Great People have been removed in, and Great People are no longer specific individuals from history, and their effects have been completely randomized within each type. Here's a look at how Great People work in compared to
Great People are earned by accumulating Great Person points from an empire's resource yields (e.g., Science, Faith, etc.) and are awarded from a pool of Great People for which all players compete. Great People in are distinct individuals from history, such as Isaac Newton or John the Baptist, and each Great Person has a unique ability, with the exception of Great Prophets, who are only used to found a Religion. Great Person points are accumulated. Civilizations compete against one another for each Great Person, and once a Great Person is acquired, another is queued up to start the process over.
Civilization 7 no longer has a Religious Victory like Civ 6, but has improved Religion and how it works by making it more historically accurate.
Great People in have multiple charges depending on their ability, such as Gustave Eiffel's ability that adds Production to Wonder
Read more on screenrant.com