is a big game with some big changes, and getting a grasp on all of them without actually playing the game can be a challenge. Luckily for me, I've spent some time with my hands on the controller, and the preview that attended at Ubisoft Quebec also encompassed a few interesting updates that occurred outside the gameplay sessions.
While Ubisoft hasn't been shy about revealing features for, I learned a lot more about how they actually work in my time with the game. I also walked away with a much clearer understanding of how much continued development is needed, a question that started burning with the game's first delay and intensified after the second.
Up until this point, I have to confess that I hadn't been paying much attention to the hideout system in, which provides a home base that can be arranged, decorated, and optimized for mechanical benefits. Although a bit of customization on the side can be fun, it often feels like AAA games implement such systems without much direction, and the and games might be the only ones that consistently manage to draw me into the management side of things.
The first trailer for Assassin’s Creed Shadows reveals its release date, dual protagonists, and the first inklings of a story. Here’s what to expect.
After spending an hour with the hideout in, it still doesn't seem necessary, but I can see myself enjoying it in short bursts. has a lot of beautiful assets, after all, and you can surround your buildings with gorgeous scenery and baby tanuki to pet.I'm most interested in seeing character conversations play out in downtime, as I tend to enjoy good side dialogue.
Originally announced as , I've never considered the Animus Hub to be the most exciting part of 's upcoming slate. After seeing it in action, I still don't, but I do at least have a better idea of what it is now.
Like the launcher adopted by in recent years, the Animus Hub can jump seamlessly into various modern games from the franchise. Its other features strike me as
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