is finally going to help characters that have fallen by the wayside thanks to power creep, but in what ways? has continued to be one of the most popular and profitable gacha games on the market. Its continued success has led to the big 3.0 immersive expansion, a new planet, and a new playable Path. The hit title has also continued to lessen the tedious character-building grind with helpful boons to grind more often or create custom relics.
Given the nature of gacha games, has fallen into power creep and is arguably the worst of the HoYoverse games. Though something like can still avoid power creep, is too deep to reverse it. That is not to say that past characters are pointless, as they can still be fun and relatively strong. However, newer content continues to be focused more on new characters and the ever-growing damage numbers they can produce.
In a blog post on the official HoYoLAB website,the developers of gave a short update on how they are looking to strengthen old characters that feel less viable in the ever-increasing difficulty of the endgame content. To some extent, this can be linked to the story, where some of the boss battles are more tuned to newer characters rather than old ones. However, this can be offset somewhat by the recent trend of getting trial characters in story missions.
«In addition, issues close to Trailblazers' hearts, including difficulty deploying older characters on the battlefield and the strengthening of these older characters, are already on the schedule.»
This is becoming increasingly needed due to how power creep has worked its way into. The main issue is that newer characters continuously dish out more damage, which makes it hard for older characters to keep up. Even someone like Jing Yuan, who has been indirectly buffed by new character releases multiple times, cannot keep up. The other issue is endgame content like MOC, Shadows, and Pure Fiction being tuned to the new release specialties like Break or specific characters
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