One of the greatest aspects of is its vast array of iconic characters. Almost every entry is filled with its own cast of unique individuals that either aid or work against the player in their adventure, helping to create a real, tangible world in the process. More importantly, the dilemmas and challenges that certain characters face connect directly to the main story of their respective game, making them an invaluable part of the player's journey.
Unfortunately, both and its sequel,, falter when it comes to their most prominent side characters. Despite showing initial promise, the characters in and fail to leave a big enough impact on the player and their journey, resulting in a bevy of wasted potential. The way in which and fail to utilize one of the series' strongest aspects proves detrimental to both games' narrative, and shows the need for a potential third game to improve on this.
Upon introduction, the Champions in and the Sages in are presented as important characters in the narrative. While the members who make up either team are different, the purpose of the Champions and the Sages is the same: protecting Princess Zelda and saving the kingdom of Hyrule. This is most evident in the way that the Champions and Sages help the player, whether that be assisting them in reaching major dungeons or granting a range of abilities that can be used in combat and traversal.
This great Legend of Zelda game might be one of the best but it is almost impossible to play for those who want to complete it for themselves.
However, beyond their assistance during gameplay, the Champions and Sages have little influence over the narrative. For example, the Champions almost exclusively make appearances during flashbacks in, which provide little context about each character's significance and connection with Link. Meanwhile, the personal journeys that each Sage goes through in are often sidelined to maintain focus on the player's mission in conquering the temples and obtaining the
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