I am terrible at roleplaying in video games, and, despite its promise of offering a truly next-gen open-world experience, has not fixed that. I'm not sure where my struggles with roleplaying come from, whether it's the limitations of the game stifling my imagination — getting stuck in terrain or NPCs running out in front of my car definitely don't help — or whether I'm simply ill-equipped to totally embody a role, especially one that's already laid-out, such as V.
Nevertheless, like others, I find to be one of the most immersive open-world games ever made, and, so, I have little trouble believing in its world and characters, even if I'm viewing it from an outside perspective, rather than truly embracing V's. Yet, as much as I may be terrible at roleplaying in video games, often feels like it doesn't want me to, or, at least in the way I want to. Despite lots of marketing heavily implying the contrary, and its neon-soaked gritty Night City refuse to let me be a bad guy.
marketing pushed the idea that players could be whoever they wanted in Night City, that they could mold V into whomever they desired, whether that was a criminal or a goody too-shoes. However, while that sounded appealing, especially to me, someone who was keen on improving my video game roleplaying abilities, in reality, that is only partially true. Thanks to excellently crafted narrative, V ends up becoming a compelling yet utterly linear character that I have little direction over. Simply put, doesn't want me to make V a bad person.
There's a lot that points to this, such as the fact that V can help the police put criminals down in some of most immersion-breaking gameplay mechanics, or that V can't really annoy or antagonize anyone to the point that they lock themselves out of their missions.I can't even get V to commit any crimes, as, outside randomly killing people for no reason and forcing MaxTac to take me down, there's nothing villainous I can do. Stealing cars is utterly pointless as you
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