’s sequel reportedly has a finished story, and I’m very curious to see how the trilogy handles one major theme from previous games. and teased some potential changes to the story of the original game. If anything, the new games feel like their story is in conversation with the original as much as it is recreating it. While playing the original isn’t necessary to enjoy the new games, players who know the story may catch some hints at potential changes in the as yet untitled .
These changes seem to be referenced by the story of both new games. Both focused on the idea of fate, as represented by the Whispers in the game. This idea of a pre-determined destiny has popped up in several different games, with the series offering multiple perspectives on the matter. This theme isn’t unique to the games and has popped up in a lot of recent video game stories. This isn’t too surprising, as destiny has been a theme in storytelling since ancient times, but I’m interested to see how tackles it.
Destiny has appeared in some form as early as the first game. In it, the four main party members are part of a prophecy by the sage Lukahn which says they will rescue the captured princess, defeat Garland, and save the world by destroying the Four Fiends and restoring light to their magical crystals. Prophecies are often used in fantasy stories to hint at a character’s fate. While it depends on the story if these prophecies are true or not, the first game does depict a prophecy being fulfilled.
also features a prophecy that comes true. The turtle sage Ghido predicted that the crystals used to help seal The Void would break. However, the game leaves it ambiguous if this was due to some true foresight and ability to see a predetermined future, or if Ghido was just using what he already knew about the crystals and Exdeath’s plans to make an educated guess.
DLC could be a nice addition to Final Fantasy 7 Rebirth, but there's another game that remains incomplete without some significant
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