Aspyr's remasters of Tomb Raiders 1-3 werewell received when they released last year, giving Core Design's foundational 3D action-adventures a graphical spit 'n' polish and a modernised suite of controls. But for the upcoming remaster of Tomb Raiders 4-6, Aspyr is going further, bringing back several features that were cut from the final game in that trilogy: Tomb Raider: The Angel of Darkness.
Revealed in ablog post on the Tomb Raider website (viaEurogamer) These restorations cover several different areas of the game. For starters, Aspyr's remaster restores a weapon wielded by Kurtis Trent, the second playable character in The Angel of Darkness. Named the Chirugai, this is a melee weapon that resembles the Glaive in middling eighties sci-fi filmKrull, a metal disc with blades sticking out the circumference.
Alongside this new(ish) toy, the remaster empowers Kurtis with the ability to «project a psychic shield around his body» and enables him to «sprint like Lara and shoot around corners while in stealth mode.» These latter changes appear to be Asypr's own additions rather than restored content, aimed at making Kurtis more useful and fun. They seem like sensible tweaks, though I question Aspyr's characterisation of Kurtis as having «immense untapped potential».
As well as a cut weapon, Aspyr's remaster introduces an area of the game chopped prior to release. This is an «unfinished training area» that was supposed to be located in the Parisian Back Streets level, designed to teach the commando crawl ability. This has been reinstated in the remaster, with Aspyr adding that players can «choose whether they want to take this route or the one from the original game.»
Other restored content includes unused voice lines for both Lara and Kurtis, an updated version of Werner Von Croy's notebook, and several inventory items. Moreover, while not strictly a restoration, two in-game stores, Rennes' pawnshop and the herbalist, have been reworked to be actually useful, selling
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