The coolest feature in is almost completely squandered. In many ways, is a marriage of two properties:and Ubisoft's open-world formula, best exemplified by its releases in recent years. It brings people, places, and lore concepts from the wider franchise to bear on common mechanics employed in many a Ubisoft title, like enemy outposts, quick takedowns, and cover-based stealth.
But it's more than just with a coat of paint: includes a set of unique features all its own. These serve to make its world more immersive, or to give players extra options for completing its toughest stealth challenges. Not all of them, however, realize their full potential. One new mechanic (while not unique to, certainly not common in Ubisoft's overall output) has enormous untapped potential, but is ultimately wasted by the end of the game.
' reputation system could've had a much bigger impact on the game than it ended up having. As it stands, there are four major factions in: the Pyke Syndicate, the Crimson Dawn, the Hutt Cartel, and the Ashiga Clan (although only the former three are available at the beginning of the game). Kay starts out with a "" reputation with each of them, but, with various acts throughout the game, can eventually level all the way down to "" or all the way up to "".
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The reputation system is first revealed during the quest "," during which Kay can decide to give a key piece of intel to either the Pyke Syndicate or their rivals on Toshara, the Crimson Dawn. She quickly learns that completing tasks for a faction curries their favor, and if she completes enough, she'll be able to level up to the next reputation rank. Each rank-up comes with both material rewards, like equipment, and new privileges, like mission unlocks and access to restricted areas.
The Pyke Syndicate has the best max reputation reward by far: an Imperial
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