Leading up to the fight against Queen Ansurek, players must first fight their way through the bosses of Nerub'ar Palace. Here, we break down the full story of the raid to highlight interesting story and potential future plot threads for players who are unable to experience the full raid in Story Mode.
While we enter the palace with the intent of not alerting the guards, we quickly exit the threshold to find Queen Ansurek already waiting for us, with an entourage of all her royal guards and advisors. Thanking us for sparing her the trouble of seeking us out, she unleashes Ulgrax upon us with the intent of quickly wiping us out.
Similar to the experiments she did upon her own mother Neferess, Queen Ansurek has transformed Ulgrax into a hulking monstrosity bereft of typical nerubian intelligence. Despite his immense power, players are able to outmaneuver him, and sensing that her easy victory would not be at hand, she orders another of her monstrosities to destroy the webbing keeping the fight platform afloat.
As we defeat Ulgrax, the last of the support webs fail, and players are sent flying off the platform to their demise — or so Ansurek surmises.
As the players come to, they find themselves in a familiar location — the oozing flesh pits of Azj-Kahet. Initially encountered with Orweyna during leveling, players may recognize this particular location as landscape view from the terrace from the end of the dungeon Ara-Kara, City of Echoes.
Like with the dungeon, the enemies at hand are nerubians in the midst of harvesting the mysterious Black Blood, but while we successfully thwart them in the dungeon, we are forced to content with a living blood monstrosity this time around. Similar to those encountered alongside Orweyna, this Bloodbound Horror periodically pulls us into the realm known as 'the Unseeming', which allows us to see Faceless Ones and other void