With sweeping changes to the Paladin class talents, Holy Paladins have been reaping the rewards and repercussions in the upcoming 11.0.5 Patch. Our Holy Paladin Writer, HolyClarius, breaks down the changes in Patch 11.0.5 including the class talent overhaul, the removal of talents, and many remaining issues.
Holy Paladin Guide
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Wowhead Editorials
With Patch 11.0.5, we have seen a lot of fairly significant changes to the Paladin Class Tree, and Lightsmith got a small but potentially important change. The Class Tree changes are seemingly made with the idea to make the Tree less focused on throughput nodes, and instead give us some more niche choices. These choices are, sadly, in most cases quite lacklustre and underwhelming, and some seem more like PvP, or even Protection specific talents, than they seem like class agnostic talents.
But let's go over what exactly we are losing and gaining, and what it all means for us.
What Is Being Removed?
We will first go over the most important talents that are being removed with the Class Tree rework, then pivot to talking about what new talents we gain in their place and how good or bad these talents really are.
Seal of Removal
The most important talents that are being removed, are Seal of Order and Seal of Alacrity, and the removal of these two talents is a fairly significant loss that will affect our rotation a little negatively. While the healing increase from Seal of Order and the cooldown reduction from Seal of Alacrity
is being made baseline, the 10% cooldown reduction from Seal of Order and the 4% Haste from Seal of Alacrity is
not being made baseline.
This impacts our rotation negatively by slightly reducing how often we can cast our best Holy Power generators, by
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