's combat system includes unique damage types referred to as "" comprised of seven different "" that affect players and NPCs in various ways, and expanded on these status effects by adding new items and areas. Tarnished will encounter these unique status effects as they explore the Lands Between and the Shadow Realm. The effects build up over time on a status bar and start to inflict damage after reaching the threshold. Status effects can be used to the Tarnished's advantage depending on the type of Buffs/Debuffs and other gear they have equipped.
Status effects can result from weapon and shield skills or passives, specific environments or regions (typically for lore-related reasons), spells or incantations, consumables, and much more. The DLC expanded the library of available items that implement status effect buildup, as well as status effects found in environments like The Abyssal Woods, a madness-infested new region in. Understanding each of these statuses, how to counteract them, where to avoid them, and when they can be used to the Tarnished's advantage will make exploration of the Lands Between and Land of Shadow much more manageable.
POISON OVERVIEW*
Resist Stat / Attribute
Resist/Cure Skills, Items & Spells
Offensive Skills, Items & Spells
Unique Armor
Unique Talisman
Locations Affected
Variant
Immunity / Vigor
Immunizing Cured Meat, Immunizing Horn Charm (+1), Neutralizing Boluses, Cure Poison, Flame, Cleanse Me, etc.
Poison Moth Flight Skill, Deadly Poison Spray, Ant's Skull Plate, Poisoned Hand, Tooth Whip
Mushroom Set, Guardian Garb (Full Bloom)
Kindred of Rot's Exultation
The Shaded Castle, Stillwater Cave, Sewer Level of the Belurat Tower Settlement
Deadly Poison
*Only limited examples are provided for all overview charts on this list.
Once the Poison effect has reached its threshold, it inflicts a small amount of damage (based on the weapon used) each second for an extended duration or until the effect is removed/cured with spells like Cure
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