If I'm being honest with myself, the opening sequence ofIndiana Jones And The Great Circle had me worried sick for a while. Rather than jumping headfirst into the newest adventure starring Dr. Jones and his archaeological exploits, The Great Circle instead places its tutorial level in a digital version of one of the movie franchise's most iconic scenes. I won't say which one for spoiler reasons, but once it was over, I started having doubts.
Granted, being able to play through that sequence is fun, and it's a nice way to draw longtime Indy fans or casual gamers into this new story. My worry, though, was that the game would rely too heavily on nostalgia, rather than let this tale have a chance to breathe on its own. Thankfully, Indiana Jones And The Great Circle does emerge as a fun and fitting entry in the overall saga, even though it certainly does fall victim to a curse or two.
To begin, MachineGames absolutely nailed the flow of an Indiana Jones movie through its dialogue. The banter between Dr. Jones and whoever might be standing in front of him – be it his friend Antonio from The Vatican or a hulking behemoth trying to punch his face in – is quick-witted, thought-out, and for the most part pretty funny. Troy Baker, to no one's surprise, nails Indy's voice throughout the game, though in some moments of shouting or shock we hear more Baker than Indy.
What knocks the voiceovers down a notch, unfortunately, is what some call the «Horizon Forbidden West» problem. I like the guy, but Indiana Jones never shuts up. You take a picture, he has a comment. You find an item, he has a quip. An NPC is talking to him directly, and he begins to talk about something else. It's a lot, and most of the time it's fine, but there are moments where I just wish he would stop it already.
Adventuring through The Vatican, Gizeh, and the other key locales of The Great Circle is split into three key elements: Puzzle-solving, combat, and exploration. Each of them is a mixed bag, with
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