and developer Ken Levine has spoken in an interview about his new company's first game, , and why he doesn't believe AI has any place in its development. The upcoming game is an ambitious take on humanity and the different philosophies that govern the way people think and behave. The game has been labeled by many as a spiritual successor to, but instead of being set in the depths of the ocean, the events of will take place on a spaceship controlled by computers.
Considering the topics that the game touches on, it might have been ironic for to utilize artificially generated assistance for developing the game. However, Levine has revealed that despite being incredibly reactive and interactive, does not use AI in its development. In an in-depth interview with Games Industry, Ken Levine spoke about the process of making, his general ideas about the state of video games as an interactive medium, and the merits of using AI in game development.
Video games are unique among current media types for their interactive format. While some movies and other media have tried to apply some interactivity to the experience, none do it at the same level as games. The closest thing to video games, according to Levine, is interactive theater, but that has the benefit of having real human beings reacting to the audience in real time. Unfortunately, "," so this has to be approximated using code and hard work.
Ghost Story Games’ upcoming Judas looks a lot like director Ken Levine’s classic BioShock titles, but this shouldn’t necessarily be surprising.
Levine does see the merits of AI, saying, "" His own company, Ghost Story Games, uses AI for various behind-the-scenes tasks like scanning and clearing bug and analytics databases. What AI can't do, according to Levine, is ""
Levine states that Ghost Story Games has "." The development team hasn't used AI in the writing or even concept art stage of the creative process. It's difficult going, but Levine seems determined to make the game as
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