is a mostly universally beloved title and yet another Nintendo Switch title worthy of praise. At least, that's how I felt when I very first played it, gliding through the skies above Hyrule at breakneck speeds, watching as the untold potential of a new world whizzed by me, filling me with excitement. However, after a long time away from it and the pre-release hype, I've come to a completely different opinion.
It's fair to say that my opinion differs significantly from initial reviews, although it's not like I hate it. In fact, I rather enjoy a lot about, although much of that is what I enjoyed about. After months of reflection and figuring out exactly what it is about that I don't enjoy, I've come to one conclusion. Nintendo prioritized its love of mechanical creativity in a game that simply didn't need it.
I want to stress that I don't believe, like some of detractors, that it is merely a glorified DLC. In fact, does precisely what a sequel should by expanding upon the original experience with new mechanics, stories, and characters. I also appreciate its attempts at fleshing out Hyrule as, while I believe that the next game should move to a new location, did the best it could at making Hyrule feel new again.
, like before it, felt like a game with limitless potential on the surface, but the more I interfaced with it, and the more I tried to piece together its core components, the shallower it began to feel.
However, it is clear that both fans and Nintendo knew that this wasn't enough for the sequel to one of the greatest and most influential games of all time. It had to be bigger and better, introduce brand-new industry-changing ideas, and push the Switch to its absolute limit. So, Nintendo did what it does best and pulled out its most creative ideas and poured them into . It did so by introducing the gimmicky Ultrahand and a slew of other gameplay-driven features, integrating all of them into practically every facet of DNA.
On my first playthrough, I delved as
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