has rather tame deaths compared to past games in the series. In particular, The Sims 3 standalone spin-off, The Sims Medieval, allowed Sims to perform brutal, cruel, and defensive attacks. Set in a fantasy setting, players can challenge others to sword duels, order lawful executions, perform assassinations via poisoning, or simply use their magic to kill enemies. These features could have worked in TS4 expansions, but only if EA had stuck to keeping the series tough and mature.
spinoff did have a key departure from the other mainline series. Rather than playing a whole town of several Sim citizens, the game hyper-focused on one Sim: the lord of the land, a would-be King or Queen. A player's Hero Sim would have much more authority over all the other subjects of the land. Being the leader also meant the Sim would be constantly ambushed, accosted, or otherwise solicited for danger. This meant killing or harming others was much more frequent than .
At release, was much more family-friendly and tame compared to the three previous mainline entries. Most pre-made Sims didn’t even know each other, leading to no enemies or scheming. It was also fairly complex to die, with the main surprise still being cooking fires. Drowning a Sim came with plenty of warnings, and starvation could take weeks.
How many of these spin-off games outside of the main four games of The Sims franchise have you played?
also removed a staple mechanic from the base game: random burglaries. Even since, if players didn’t secure their homes with alarms, thieving NPCs could break into their homes and steal any Build Mode item. A similar feature was eventually added into , but it was watered down. In that expansion, players' own active Sim broke into other residential houses, but they could only steal with certain traits like Kleptomaniac.
The four unique deaths from could have been introduced in various expansion packs. However, without major refreshes, this opportunity is too late. Still, perhaps a
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