Hitbox issues are commonplace in hero shooters, and is no exception to this rule despite how well it has been performing since its launch. Plenty of players have reported issues with the overly generous hitboxes. While these help most actually land some shots, it does come across as frustrating when a Hawkeye kills players without aiming near them. and its sequel continue to have hitbox issues, and hero shooters aren't the only ones who suffer from exaggerated hitboxes. Even PvE titles aren't immune to exaggerated hitboxes.
This raises the question of why hitboxes simply can't be accurate to the size of whatever is landing the hit. These issues are technical and can depend on the game engine, with Unreal Engine offering solutions through equating geometry to make simple collision barriers. However, the usual cylindrical and spherical hitboxes that have been used for years are still used for registering attacks. issue with hitboxes is easier to diagnose but considerably harder to cure than just making the hitboxes smaller and more precise, which would usually be the solution.
If tested in the practice range, players will find that the hitboxes are reasonably precise if they aim to the left of a character. Players have to hit close to a target's head to get it to register by aiming to the left of said target. This is the opposite story when aiming to the right of the target. Suddenly,the hitboxes feel massive compared to the target they represent, and players will find that aiming to a character's right makes it much easier to land a hit.
Turning off Mouse Acceleration on PC will likely help players aim in .
Hawkeye's projectiles go from arrows to logs when aiming from the left to the right of the target. This means that if a player is trying to hit a pesky Iron Man or Star Lord with someone like ' Hawkeye, Helo, Black Widow, or anyone else with quick enough projectiles to be close enough to a hit scan,tracking them from right to left is more likely to make hitting
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