Marksmanship Hero Talents, especially Dark Ranger, struggled to find playstyle integration, but some changes in Patch 11.0.5 look to change that. Our Marksmanship Hunter Writer, Azortharion, breaks down the changes in Patch 11.0.5 including base talent changes, Hero Talents, bugs, and more.
Marksmanship Hunter Guide
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Wowhead Editorials
Patch 11.0.5 Marksmanship Hunter Changes in Review
Patch 11.0.5 represents a significant change to Marksmanship, particularly those who enjoyed playing its Dark Ranger Hero Talent. For Dark Ranger especially, it feels like a more fully fleshed-out implementation of Blizzard's vision for the Hero Talent, as the we one we got on launch felt very lackluster in terms of visual and gameplay impact.
There are also some changes to Marksmanship's baseline. Some talents have been made baseline, removed, moved, swapped places, or buffed, and a crucial Tier Set bug has been fixed.
Marksmanship Tree Changes
- Deathblow — Now a baseline Hunter talent and slots into the space of the always-picked Deathblow. It is essentially a strong single-target talent point for free, but it has significant synergy with the forthcoming Dark Ranger changes as well.
- Steady Focus — Historically one of the most hated Marksmanship Talents — it now only requires a single Steady Shot to activate and maintain, significantly reducing its negative effect on our rotation.
- Improved Steady Shot — This effect is now baseline and the Talent now increases Steady Shot's Focus generation to 20. This Talent was long seen as being something that needed to be baseline all along, so I am happy with this change.
- Pin Cushion — This new talent is a choice node alongside the buffed Improved Steady Shot and packs far more power and
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