The Monster Hunter Wilds beta was open to all over the weekend, attracting an awful lot of attention from old and new players alike. The test was hugely popular on PC — going by Steam user data — and so it's fair to assume that it was also a big hit on PS5, where it was available a few days earlier through PS Plus subscriptions.
However, opinions seem to be a little divided based on the impressions that we've read across the web. Without getting bogged down in too many details, it's abundantly clear that Capcom has work to do with regards to the game's performance. Frankly, the beta was a technical mess on Sony's base system.
But those who really invested in the beta obviously enjoyed it, despite some fairly controversial gameplay changes. It'll be very, very interesting to see how much the developer ends up tweaking ahead of Wild's next beta, which is currently unannounced, but feels like an inevitability.
Hitstop right there
It's wild
So, what did you think of the Monster Hunter Wilds beta? Are you sold on the game ahead of its February 2025 release, or do you need to see more? Vote in our polls, and then sheathe your oversized weapon in the comments section below.
Robert (or Rob if you're lazy) is an assistant editor of Push Square, and has been a fan of PlayStation since the 90s, when Tekken 2 introduced him to the incredible world of video games. He still takes his fighting games seriously, but RPGs are his true passion. The Witcher, Persona, Dragon Quest, Mass Effect, Final Fantasy, Trails, Tales — he's played 'em all. A little too much, some might say.
Had a great time killing a pile of Rey Dau. I'm not worried about the look, but only because I don't plan to play on a base PS5.
Hoping they put some hitstop back in + figure out something coherent for how Focus Strike animations resolve
The beta put me off. It was not good. The gameplay felt floaty. The technical issues were more prevalent than Dragon’s Dogma 2. The visuals were a step down from Capcom’s other
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