Dragon Age: The Veilguard won't receive any major story DLC. It also ends pretty decisively, save for a few hints about the future of Thedas in a secret post-credits scene. How final is that air of finality? Is Dragon Age going back on the shelf for the forseeable? Fear not, say game director Corinne Busche and series creative director John Epler, for the universe of Dragon Age has many yarns yet to spin. The next game won't necessarily be an action game with RPG trappings, either, for much like Final Fantasy, Dragon Age exists in a state of continual "reinvention".
Veilguard's neater ending is partly owing to BioWare's desire to avoid a repeat of the situation with Dragon Age: Inquisition, the previous game from 2014, which paved the way for Veilguard's premise with its DLC. Speaking to Eurogamer in a lengthy postmortem chat after Veilguard's release, Epler commented that continuing that game's knotty storyline while introducing newcomers to the series was a real headache - though perhaps not as big a headache as the initial struggle to make a multiplayer game, in line with publisher EA's live service ambitions at the time.
"Inquisition did end with some fairly hefty dangling plot threads," he explained. "Obviously there's the post-credits scene with Solas and Flemeth, and it felt at the time - because I was on Inquisition, I was on the Trespasser team - we looked at what we already had and decided, okay, we want to do one last chapter, one last story beat. The difference in The Veilguard is the story ends pretty conclusively. There is, obviously, a secret post-credits scene, but that's less of 'here is an immediate thing that you now need to be aware of', and more 'here's a hint as to what the future will be'."
"We wanted to make sure that this one ended in a less ambiguous way, where it's very clear that this story is done," he went on. "What comes next, you will see, but it won't require the same level of 'okay let's catch you up on what's happened'. I'm
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