and are impressive reimaginings of the original game, but that doesn’t mean they don’t have some problems. One of the biggest problems in both games is how the original was divided. While this has allowed and to explore their characters and locations more deeply, it has also created a unique narrative issue surrounding each game's endings.
[Warning: The following article contains spoilers for Final Fantasy 7 Remake & Rebirth.]
The endings for both and take place at major turning points in the original game’s story. While these are natural stopping points, they also didn’t feature one thing that most RPGs end on: a major boss battle against the game’s main antagonist. Because of this, and both added new battles against Sephiroth that didn’t exist in the original narrative. Although these fights give the games a more traditional RPG ending, they take away a bit from the story of both games.
Throughout, Sephiroth is barely present. While he does show up occasionally, and players can tell he’s a big deal from Cloud’s reaction to him, Shinra is a much more present antagonist in the first game. This makes it somewhat strange when players get to the end of they suddenly fight Sephiroth as the final boss instead of an antagonist, so they have more of an emotional connection at that point in the story. It feels like the game isbanking on players already knowing who Sephiroth is to add narrative weight.
In contrast, Sephiroth has much more screen time in . The game’s opening also gives players the background of Cloud and Sephiroth’s relationship. This is the perfect setup to get players pumped to fight Sephiroth, but it’s something that would have been more impactful if players were forced to wait.
Square Enix revealed during TGA 2024 that Final Fantasy VII Rebirth is making its way to PC via Steam and Epic Games in January 2025.
As the second part of a three-part game, should serve as the game’s second act, which typically ends at the protagonists’ lowest point. That
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