Final Fantasy 14: Dawntrail has a bit of a script issue—several, in fact—and while there were certainly moments I enjoyed quite a lot, it marks an otherwise low point for the MMO's otherwise sterling reputation for emotive and impactful storytelling. Well, except for that one questline before Titan back in A Realm Reborn, but we don't talk about the Company of Heroes.
Among the complaints, one of which I share, is that Wuk Lamat is given way, way too much screentime. It's not even an indictment of the character herself, I actually happen to like her, conceptually—and I was broadly charmed by her in the expansion's first few hours—but the writing weighs her so heavily you get a little sick of her no matter how much of a cat person you are.
It's been known that Wuk Lamat has the most lines in the expansion's story by a long shot for a while—she has around 2,600, which is over 1,600 more lines than the next most verbose character in the script. But a recent additional analysis by story sleuth turn_a_blind_eye/Rise Narukami on the game's subreddit has also revealed a new layer of overbearing.
See, they also went ahead and determined what the most-used phrases were for each character, omitting common words like «what», «and», and so on. Not only is Wuk Lamat the most talkative out of the expansion's crew, she's also the name that's most often on the runner-up's lips. Erenville, Dawntrail's second-ranking yapper, mentions her name 41 times. While Krile, coming in at number three, mentions her 44 times over the course of the story.
What's more, synonyms for Wuk Lamat—«Lamaty'i» and «Third Promise»—are also tremendously common. Further analysis sees that, in the entire script, these three synonyms are cumulatively spoken 468 times. Or, as user SilverStryfe maths out, an average of once every 2.7 minutes during Dawntrail's 21 hours of cutscenes, if you spread them out.
In terms of raw words, Wuk Lamat spoke 35,019—compared to Erenville's 14,135 and Krile's 9,490. For
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