When the original games came out, they were squarely aimed at children. As kids, players may have found the games challenging, from just learning the mechanics for the first time to progressing up the ranks in increasingly tough battles. As the generation that grew up on the first few games becomes older, though, the games no longer pose much of a challenge.
That's why challenge runs were created,to add some new excitement to playthroughs of older games by bumping up their difficulty. Challenge runs in have self-imposed rules that are meant to make the games more difficult. challenge runs can be done with any of the games but most often with the older titles like Pand
One of the most well-known challenges in the world, Nuzlockes add a layer of difficulty to the game by introducing permadeath and limiting catching. Nuzlocke was created in a webcomic by Nick Franco in 2010, where he documented his experience playing with the self-imposed rules. The challenge gets its name from mashing up the Pokémon Nuzleaf and the character John Locke from .
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Many people have tried it, and there are tons of videos of attempted Nuzlocke runs, including several by the popular YouTube animator JaidenAnimations. Nuzlocke runs have several rules but the main ones that define the challenge are that only the first Pokémon encountered in a route can be caught, and a Pokémon that faints can no longer be used and has to be released. Many variations of the Nuzlocke exist, and the challenge inspired many of the rules for challenges that came after it.
The Nuzlocke is by no means an easy challenge, but some fans wanted an even more difficult run. After some years of running Nuzlockes, several players were becoming bored with them, finding even these challenges too easy. That's why some players created the Nuzlocke Gauntlet, which is less like a fun game and
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