So I finally gave Shin Megami Tensei V: Vengeance a whirl the past few weeks @Ralizah and playing the canon of Vengeance.
… Gonna be honest I might consider dropping this.
I don't know if it's partially because I've been ill whilst playing it but I have some VERY mixed feelings on it.
It looks great and I love a lot of the new demons (And appreciate some of the older demons that have come back).
But otherwise I would say it's felt… Rather aimless. The traversal is wishy-washy to put it nicely and I am really not vibing with the soundtrack like a good 8 times outta 10.
I really hate the move pool being ridiculously limited and only just managing to have a 6 skill moveset (and that still feels too limiting). Not to mention quite a lot of demons base skill sets are… Rather godawful in my opinion.
I've got to the second map and I'm about to visit the fairy forest to check up on the missing students but… I dunno I don't see myself going much further.
Nocturne this is DEFINITELY not.
[Edited by HallowMoonshadow]
@HallowMoonshadow Sorry to hear you're not getting on with it. I actually really loved it, although considering my general lack of regard for Nocturne and your dissatisfaction with P5, I get the sense we're not the most compatible in terms of MegaTen.
Kozuka's compositions are definitely different than Meguro's work in older SMT games. I will say V's soundtrack, as much as I like it (and I really like it most of the time), isn't as consistently themed as his work on IV, which is still my favorite OST in the series.
My favorite thing about V is how fair the Hard mode feels. It's hard, but not, like, crazy, unplayable BS like in Nocturne.
[Edited by Ralizah]
I've been playing Spider-Man 2 for the last week or so and an maybe three quarters of the way through so I guess I've played enough to state that, for me, it's just a bit of a disappointment. Don't get me wrong it's a fine game, plays well and looks great so I've been getting all introspective and trying to
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