Amid all the Game of the Year conversations, we wanted to highlight a title that really managed to stand out in 2024 — a release so different to basically everything else that launched over the last 12 months.
Thank Goodness You're Here! resonated with two of Push Square's editorial team in particular: assistant editors Robert Ramsey and Stephen Tailby. We got them together to talk about what makes Thank Goodness You're Here! so special.
Rob: So I played a lot of long games this year and pretty much all of them have made my personal Game of the Year list, but I think that makes something like Thank Goodness You're Here! stick out even more in my mind. I played this thing in one sitting, and that feels like a rarity these days.
Stephen: There's definitely something to be said for shorter titles. They might only last a couple of hours or so, but they usually pack that time with more potent stuff, and that's absolutely true of this game. It had a big impact on me — it's stuffed with brilliant moments from start to finish.
I don't know whether we want to spoil too much for those who've yet to play, but for me, some of the smaller interactions are my favourites. One that keeps popping into my head (and makes me laugh every time) is the little man kicking a bicycle outside the pub, who just says to you, «Quick kick.» It's daft, and devastatingly English — perfect.
Rob: No I think you're right, it's the daft little moments that really solidify the game's sense of humour. «Devastatingly English» is a near perfect way to describe it as well. We've spoken about this numerous times before Stephen, but we're big fans of British sitcoms, and TGYH! definitely taps into the same silliness that defines so much of that 'genre'.
And obviously humour in video games is such a difficult thing to get right. Humour in itself is so incredibly subjective anyway, but I feel like TGYH! really struck a chord with us on that level — which is some achievement when you take a step back and think
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