Felix specializes in close combat and uses fire-based abilities in . He excels at getting up close to enemies and applying Ignite. His main weapon is a flamethrower that consistently applies this Ignite. At the same time, his secondary move, Embry Bolt, shoots a projectile that ignites a target and spreads the Ignite effect to nearby enemies. This spreading ability is crucial for dealing with groups of foes.
Felix's main strengths come from his ability to quickly apply and spread Ignite, dealing continuous damage to multiple enemies at once. This makes him very effective in team fights or when enemies are clustered together. However, he has a short attack range and isn't very mobile outside his special moves, making him susceptible to long-range attacks. You will need to be strategic about how and when to use their abilities to avoid getting caught and to maximize their effectiveness.
Felix in Supervive is a strong frontline fighter known for dealing continuous damage over time and controlling crowds. Considering the developers behind 's team, it's no surprise he was made so well. His main skill is applying Ignite, a status effect that causes damage over five seconds and can be intensified. When he uses his ability, Embry Bolt (RMB), on enemies already ignited, it can spread the Ignite effect to nearby foes, significantly increasing the damage area.
Supervive's Hudson is a flexible Hunter that comes with the trade-off of a high-skill ceiling to get the most out of his potential and strong build.
Felix’s primary attack is the Flamethrower (LMB), which lets him deal steady damage while stacking Ignite on his enemies. The Pyro Pounce (Shift) gives him quick mobility and lets him engage aggressively, applying a full stack of Ignite right when he hits an enemy. The Heat Shield (Q) serves both offensive and defensive purposes; it gathers enemies together, prevents their healing, and provides Felix a shield based on how many enemies he hits, which keeps him alive in
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