Iron Fist is a Duelist character in whose abilities reflect his mastery of martial arts, using skills to strike down whatever foe stands in his way. As a close-range melee fighter, Iron Fist always wants to get close to enemies he can eliminate quickly. With a flurry of blows, Lin Lie can prove himself as the Immortal Iron Fist as he disrupts the synergy of rival teams.
Along with some of the best characters to play in , Iron Fist is a Duelist, one of the three classes you can pick from. Duelists specialize in dealing damage and scoring eliminations on high-priority targets. This archetype also has pretty low health, making them more fragile than the tank-like Vanguards but slightly more sturdy than supportive Strategists.
Like an ascendant dragon born with monastic techniques, Iron Fist's abilities are designed to strike hard and fast with relentless fury. Every one of Iron Fist's techniques is best used in close-quarters combat, with a couple of passive skills allowing him to stay alive longer than you might expect. The table below explains all of Iron Fist's abilities in :
Ability
Ability Type
Cooldown
Description
Jeet Kune Do
Primary Attack
N/A
Strike the targeted enemy with Jeet Kune Do, a series of punches and kicks, reducing the cooldown of Dragon's Defense with each hit. This attack causes Iron Fist to move forward toward whichever enemy he is targeting.
Yat Jee Chunk Kuen
Secondary Attack
N/A
Dash forward to pursue the targeted enemy and unleash a flurry of attacks.
Dragon's Defense
Basic Ability
16 seconds
Assume a defensive stance with a boost of Chi to block incoming attacks and gain Damage Reduction. Once Iron Fist exits this stance, he gains Bonus Health and can strike back with Yat Jee Chung Kuen.
K'Un-Lun Kick
Basic Ability
12 seconds
Dash forward, delivering a flying kick when hitting an enemy or reaching full range, dealing damage to nearby enemies. Damage increases with lower enemy health.
Harmony Recovery
Basic Ability
12 seconds
Cross legs
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