is one of the most original entries in the series to date. As the first mainline entry to place Princess Zelda in the protagonist role, 's unique premise and new mechanics set the title apart from previous entries that took a more traditional approach. However, it has since been revealed that the original premise for was a lot different to what players ended up receiving.
Despite 's appeal as a unique entry in the series, the game was originally intended to better reflect some of the more iconic titles in the franchise. While may share many similarities to past entries, the game ultimately went in its own direction, and it's safe to say that the developers behind the latest title made the right choice. As incredible as many past entries have been, would have been severely limited if it stuck to a more traditional approach, reducing the game's overall quality.
could have resembled a more traditional game, beginning life as a sequel to one of the series' most acclaimed titles. In an interview by Polish media site, it was revealed that Grezzo, the developer behind, intended for the game to be a sequel to . Ultimately, the team chose to change direction, putting in the lead and developing the title's signature Echo mechanic, resulting in .
While it's a fascinating insight into 's development, this revelation is hardly surprising. The game takes a lot of inspiration from, whether it be the use of dual worlds, or the many signature locations in that are easily identifiable to any fan of the SNES classic. 's tributes to are certainly a highlight for any fan. That being said, the decision to change 's direction was the best choice, as the game's original premise would have ultimately hindered its potential.
It doesn't help that already has a stellar sequel with, released for the 3DS in 2013. As a successor to the SNES classic, stretched the core ideas and mechanics of to its limits, with its removal of a specific dungeon order and addition of a new merge ability that
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