The Game Director for the upcoming has provided some insight on the reasons for the title's delays in an exclusive interview with was initially planned for release in November 2024, with a delayed February 2025 date then again moved to March.
Charles Benoit, who has been with Ubisoft for 19 years in various Game Design and Direction roles for the franchise (as well as for and addressed the reasons behind the delays for in an interview with. He discussed that the development time had been spent focusing on "" rather than a "" in aspects of the gameplay or design. While Benoit mentions that the development of during this period has focused on making the progression balanced, and the parkour and combat experiences smoother, he clarifies that these adjustments are " stating
"The real addition we did [with the delay time], it's a bit of more going back on the parkour and seeing, okay, what can smooth out the parkour on those roofs? You saw the roofs — there is a lot of complexity in the architecture. So, how can we make it smoother? How can we speed up some transitions?
«And the fights, same thing. Can we polish the realization, make it more impactful? And so, it was more tweaking and polishing more than okay, let's redo this or adding that. We did some change on the progression balancing, but it's a really minor. We felt we had the experience, but just polishing it and making it more balanced, it really helped for that.»
After two game delays for, plenty of fans were concerned about the progress of the game, voicing worry over how it may be progressing behind the scenes. Benoit's new details on the team's focus during the extended development for offer insight and reassurance — that the delays have allowed the team to refine core gameplay elements rather than overhaul key aspects of the hugely popular stealth-action series.
Assassin’s Creed Shadows, despite all of the controversies, absolutely has the potential to become Ubisoft’s best game thanks to its delays.
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