presents the player with many difficult choices. Certain choices can completely change the trajectory of a character's story, or be the difference between them staying in the party or not. The game has lots of different endings for every companion, and no playthrough is truly the same as the last.
One of best summons is hidden behind an early interaction. This is a very unexpected character that most players will skip over. Though characters like Scratch can help out by aiding characters that have been downed, players should consider the potential of Connor Vinderblad in .
If Mayrina is rescued from Auntie Ethel's Lair in Act 1 of, she can then be found outside in the swamp, next to her dead husband, Connor. If the player has picked up the «Bitter Divorce» wand, they will be presented with a choice as to what to do with Connor's body. Most players playinga good-aligned character will choose to resurrect Connor and give the wand to Mayrina, so that she can keep him with her on her travels.
Unless killed with radiant damage or a critical hit, Connor's «Undead Fortitude» passive will cause him to gain one hitpoint if his HP is reduced to 0 whilst summoned.
Players could also refuse to revive him and let the dead rest — raising Connor will break the oath of a paladin who follows Oath of the Ancients. On the other hand, players doing an evil playthrough are often inclined to break the wand in front of Mayrina, as this seems like the most cruel thing to do. Many players won't consider keeping Connor for themselves, and miss out on what is one of the best summons in the game, especially early on. Though he only appears for 10 turns, he can be immediately re-summoned and cannot be permanently killed.
Connor is immune to poison damage, which makes him one of the most useful summons when navigating difficult areas in. User ArbitriumVincitOmnia on Reddit noted that this allows him to block poison vents, saving the player from having to throw heavy items onto them. This makes
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