While many thoroughly enjoy , its plethora of issues and missing features are well-documented at this point. Generally, Bethesda and its dedicated team working on have been somewhat open about these issues, explaining why they couldn't work or were never thought of in the first place. This extends to something that fans may not have realized is missing, but nevertheless plays a huge role in the slight lack of impact in combat: gore.
Recently, it was revealed that Bethesda toned gore down significantly, something that was absolutely present in all of its previous games and many of its first-party developers, such as MachineGames' and Arkane Studio's. Naturally,players are wondering why the gore was toned down so much in the first place and, perhaps more importantly, what impact it has ultimately had on .
Recently, in an interview with KIWI TALKZ, senior artist, Dennis Mejillones, spoke about why Bethesda decided to tone down the gore, despite it initially being its intention to add plenty of it. It largely boils down to technical issues, with the developers finding it difficult to implement realistic decapitation for many armor sets, specifically the space suits, as well as adding what Mejillones refers to as "" or the neck stump that dangles from the decapitated head.
However, Bethesda also decided to remove much of the gore as it didn't thematically fit with the more grounded vision that it had for . Mejillones explains that while, and likely, by extension,, are more stylized, Bethesda wanted to feel more real. Adding in visceral decapitations and a lot more gore would have, according to Mejillones, gone against that idea. In the interview, he stated:
«Fallout is very stylized in that regard. It's meant to be. That's part of the tongue-in-cheek humour [...] For Starfield, it was definitely meant to be more lo-fi and realistic. We were inspired a lot by things like The Expanse and Star Trek, so I think it just didn't fit thematically.»
It's hard to see the logic
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