According to an investor analysis report from Zeus Capital, Planet Coaster 2 hasn't lived up to expectations when it comes to revenue and reception from the playerbase, and it doesn't look like anyone's too surprised.
Despite selling over 400,000 units within two months of release and earning over £10 million, «cash flows are still negative,» an excerpt from the report says (via Reddit). «This is considerably better» than Warhammer [Age of Sigmar: Realms of Ruin] «that was impaired,» but even still [Planet Coaster 2] «has had relatively poor reviews on platforms such as Steam (60% positive) and PlayStation (3.69/5). Frontier will be working on free updates and fixes to improve player sentiment which likely comes at the expense of developing and releasing PDLC in H2 2025.»
Analysts expect a «lower revenue sustain rate» than some of Frontier's previous releases, driven by mixed reviews, the existence of console releases, and the fact that it was put on sale just a month after release, and the lower that rate goes, «the greater the importance of the success of [Jurassic World Evolution 3], which is licenced-IP and therefore lower gross margin than own-IP games.»
The hope is that the revenue brought in by Jurassic World Evolution 3 will eventually offset the loss of revenue incurred from Planet Coaster 2. It also appears that revenue estimates for older games like Planet Coaster and Elite Dangerous have been increased, as the hope is that players will carry on spending money on older games.
The report also mentions that Frontier's sales and marketing expenses have been lowered, as the second half of 2025 «is expected to see a lower proportion of development spend being capitalised because of the time spent on updates and fixes to Planet Coaster 2.»
Despite having some impressively powerful creation tools in Planet Coast 2, many players seemed less than happy with the lack of content available at launch. «Many customizable options that existed in Planet Coaster are
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