When Zenless Zone Zero launched last year, it was one of those demonstrably good games I couldn't get into. An obstructive minigame and some bizarre design choices killed my interest despite superb vibes and animation, and there didn't seem to be much depth to the core combat at the time. There were things to love, but it felt like I couldn't reach them. So when developer HoYoverse touted ZZZ update 1.4 as a soft relaunch, I was interested.
Fast forward five weeks and you'll find me hungrily downloading ZZZ update 1.5 to dive into the new patch of my latest gacha fixation. I enjoyed Honkai Star Rail for a few months before I felt I'd had my fill, but ZZZ has hooked me in a way that a HoYo game hasn't since Genshin Impact first came out. The vibes and animation are even better than before, and added depth and focus has turned this into a fun action RPG that I can see myself playing for a good long while.
A few big adjustments pulled me back to ZZZ. The headliner will be obvious to most players: the puzzle-lite TV mode minigame, which was previously woven into a lot of core content, has been dramatically minimized. There are still TV mode events for those who like it – and I do like it, in the right situation – but now you can play through main missions without the game constantly slamming the brakes to crowbar in an oddball mechanic.
My problem with TV mode wasn't its sheer existence. What I hated was the way ZZZ would erratically jump between action combat and this slower, grid-based labyrinth navigation. I like to get into a flow state with games, and the original implementation of TV mode made that impossible. Just as I'd start to focus on the combat, bam, TV mode section, like stepping on a rake. I do see the argument for variety, but variety isn't exciting when it boils down to periodically taking away the thing I actually want. Now that TV mode has its own dedicated space and doesn't kill my momentum, I can enjoy it for what it is: a solid little side dish. The
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