may be one of the most popular TTRPGs out there, but that doesn’t mean there aren’t games that do certain things better. Of course, “better” is pretty subjective when it comes to TTRPGs, seeing as different playgroups or even individual players value different aspects of the games. I’ve played with people who are happy with weeks-long dungeon crawls that are all declaring combat actions and rolling dice, whereas other groups are far more interested in role-playing than fighting.
Personally, I come down more on the role-playing side than the combat side. While I think combat is integral to adding action and creating tense or cathartic moments in a campaign, I never want it to drag on for too long. I have noticed that some TTRPGs besides actually do a much better job ensuring that combat never goes on for too long. If ’s new takes some inspiration from other games, I’d be thrilled. If not, there are still solutions to this issue.
As a player, my eyes start to glaze over when combat goes on for more than an hour, especially if I’m playing a martial character with a limited number of potential actions. Things are slightly better as a DM because I get to control an array of monsters, but there’s still a limit to how long an encounter can last before it stops feeling exciting and just gets boring. Luckily, my recent experience with the game showed me exactly what I’ve been missing in ’s combat system.
The latest collaboration between Dead by Daylight and Dungeons & Dragons is looking to take the initiative to bring back up declining player numbers.
markets itself as a “rules-lite” roleplaying game. While it is compatible with the game system, the game is also completely playable on its own. There’s a lot to love about, from the option to roll up a sentient Parrot as your PC to its slick naval combat system. However, what most captured my attention about the game was its quick, and sometimes brutal, combat encounters.
Mechanically, the game emphasizes short combat rounds t
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