's Witch class has seen a revamp in this sequel, but what is the best way to use this chaotic character? 's early access is currently limited to six classes, many of which are the best solo classes. However, Grinding Gear Games has said that more classes will be held during the planned six-month period.
Even with its changes, the Witch class still heavily revolves around minions, damage over time, and curses. It can start slowly in the early game but ramps up quickly as higher-level skills are unlocked. This class greatly benefits from the new dodgeball mechanic, giving it more mobility than its predecessor. This mechanic is also one of many that have made feel like a soulslike game.
Though has made its classes more flexible, every class has specific equipment and skills geared toward them.Witches are all about energy shields and maximum health. The energy shield should realistically serve as a secondary health bar and recharge/refill fast enough to avoid health taking much if any, damage. This makes the best outfits pieces like robes, sandals, and lighter gear that naturally have energy shields and increased chances to get energy shield augments.
How and when to use Path of Exile 2's overhauled crafting system, which can be a major help in increasing a character's strength throughout the acts.
Weapons are a bit more versatile, depending on the desired playstyle. Generally, Scepters are required as they will be the only way to summon minions. This can be ignored if desired, but then it removes minions from the build and takes away the core feeling of a Witch. Scepters are, therefore, paired with Wands for more offensive builds or shields for defensive builds. Shields, generally the lighter or more focused versions, are easier for Witches to handle and give more helpful boosts like mana or energy shields.
So far, the Witch class has been populated by two major builds: burning minions and chaos damage. Burning minions plays around Skeleton Arsonists, Pain Offering,
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