We’re back! My name is Blake Stone, Lead Designer at VitruviusVR, the development team behind Mervils & Shadow Legend VR on the original PS VR. We are very excited to launch our newest title Arken Age, a single-player VR adventure set in a terraformed sci-fi fantasy world.
In the game you engage in full physics-based combat using Arkenite infused swords & guns; and can freely explore the densely filled environments under siege by Hyperion’s neural corruption. Arken Age has a full 15-hour story driven campaign, was built from the ground-up for PlayStation VR2, and is launching tomorrow, January 16.
In 2015, we were demoing an early version of Mervils: A VR Adventure, our third-person VR platforming game at the Immersed Conference in Toronto, Canada when we were approached by Richard Marks, Head of Sony’s Magic Lab at the time. He couldn’t tell us too much, but said that his team “had something really cool in works for VR” and that Mervils could be a great fit for it. He later sent us a prototype of the Project Morpheus headset which would later be renamed PlayStation VR, and since then we have never looked back.
We released Mervils in 2017 and later launched Shadow Legend VR in 2020, a first-person medieval sword-fighting game, and we learned a ton from the PlayStation VR community’s feedback on those games that we have directly applied to Arken Age.
From Shadow Legend we learned that players loved the Climbing Picks both for their fluidity of movement in VR and haptics on impact. For Arken Age we took the Climbing Picks one step further and physically integrated them into the players forearms and added the ability to flick your wrists upwards to deploy them at any time during the game.
The Climbing Picks is only one example, but there’s so much more included in the game. We further refined our custom VR inventory system, weapon crafting, character interactions, unique combat features, exploration elements, and our design philosophy behind building high-fidelity
Read more on blog.playstation.com