About this time last year, Ubisoft released Prince of Persia: The Lost Crown, a fantastic side-scrolling Metroidvania — but it sadly failed to live up to the publisher's expectations.
Despite great reviews, the game didn't deliver in terms of sales, leading to the team being dispersed to other Ubisoft projects.
Recently, it seemingly came to light just how many copies the game shifted, thanks to a Ubisoft employee's LinkedIn account (which mysteriously no longer exists).
As spotted by X user Timur222, the profile, belonging to an Associate Marketing Director, stated The Lost Crown sold over 1.3 million units in its first year.
This seems like a fairly respectable figure, but obviously, it wasn't enough to meet the publisher's internal targets.
Ubisoft has been through the wringer over the last year or two with several tepid game launches and other issues, including the short-lived XDefiant and Star Wars Outlaws, which should've been a slam dunk but also failed to sell.
Crowning glory
Internal team gone but never forgotten
Update: Ubisoft responds
Were you part of the 1.3 million who bought Prince of Persia: The Lost Crown? Shatter time in the comments section below.
Stephen has been part of the Push Square team for over six years, bringing boundless enthusiasm and a deep knowledge of video games to his role as Assistant Editor. Having grown up playing every PlayStation console to date, he's developed an eclectic taste, with particular passion for indie games, arcade racers, and puzzlers. He's also our go-to guy for Sonic-related matters, much to his delight/chagrin.
Ubisoft needed it to bail out their entire company and pay for all those lawsuits. There's no way it was ever going to do that. No game could.
Ironic since it was the best game they released in quite a while
Personally, if I was a gaming CEO I'd want my game to sell at least twenty million copies.
Great game… that I borrowed and beat through the library. But honestly, I've planned on adding it my shelf
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