Kingdom Come: Deliverance II does not like you.
It will punish you with impossible odds. It will throw numbers and statistics at you at blinding speed. It will grind you beneath its heel and beat you into submission, until you finally decide to play by its rules. Don't get my words twisted, however: Everything I've just written is high praise.
Kingdom Come: Deliverance II was clearly made with care, with love, and with a tremendous amount of thought. Both main and side quests will surprise you with a deftly placed twist. You'll laugh at the Pythonian nonsense of carrying a drunk while he rambles on and pretends to get sick, just as much as you'll grit your teeth as you stealthily creep past a guard who recognized you for a crime you committed hours ago and forgot about. If you'll give me some grace to get this pun out of the way now: Deliverance II delivers the goods.
From the jump, this new Kingdom Come establishes itself as a game rooted in realism. This is 15th-century Bohemia after all, and you're playing as Henry, who can best be described as «some guy from Skalitz.» You're not a hero, and you're certainly not famous – you're just some bloke from another part of the world with whom no one on the map is familiar despite his previous exploits, and because of this, no one believes a word you say.
It's a little jarring playing as a random Joe Schmo in this universe, as it goes against the grain of the typical «video game» experience, but I have to admit it's a lot of fun. Whether you're trying to sweet talk your way out of a jam or sneak past a group of enemies on the way to a mission, it's astounding how easy it is for a job to go belly up for the most inane reasons imaginable.
Let me paint you a scenario: The aforementioned drunk I carried to his campsite – who I carried after fighting off a pack of wolves who had trapped him in a tree, by the way – needed me to go find his horse, who had gone missing. He mentioned some vagabonds had set up camp a ways up the
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