What is it?: A systems-heavy RPG set around the actual historical conflict between King Wenceslas of Bohemia and his abductor and brother, Sigismund.
Expect to pay: $60/£50
Developer: Warhorse Studios
Publisher: Deep Silver
Reviewed on: NVIDIA GeForce RTX 4080, AMD Ryzen 3700x, 32GB RAM, Samsung 970 Plus SSD
Steam Deck: Playable
Link: Official site
Kingdom Come: Deliverance 2 might be the most specific RPG I've ever played. Everything from its location, to its era, to its combat, to its clothing feels hyper-tuned, dialled in with precision to suit oddball tastes.
Looking for a sweeping fantasy romp? You won't find one. Like its predecessor, this is a game whose story springs inevitably from the politics of its time and place: the Kingdom of Bohemia in 1403. Want to mow down your foes by the dozen? Good luck. Combat is a strange dance of positioning both your hands and feet relative to those of your enemies, and charging into the fray even in the late game is liable to get you cut apart. Want to equip a hauberk without first equipping a padded gambeson beneath it? What are you—some kind of moron?
Like I say, oddball tastes, but they happen to match mine exactly, and my only regret after 75 hours or so with KCD2 is that the demands of having to review the thing compelled me to sprint to its endpoint. I would happily have spent another 75 hours getting chivalrous in the Bohemian crownlands. This is a new RPG classic, an instant favourite for me, and a successor in tone and feel to the great mavericks of old—games like The Witcher 1 and 2—ragged edges and all.
KCD2 follows on directly from the first game. You're still Henry of Skalitz: blacksmith's son, noble bastard, orphaned when mercenaries attacked your town, and companion to Lord Hans Capon of Pirkstein. Bohemia is in the grip of war, torn between supporters of the abducted King Wenceslas of Bohemia and supporters of his abductor and brother, Sigismund.
Capon's lordly guardians are Wenceslas supporters, and have
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