While in many cases the journey is more important than the destination, finishing a journey as a winner is always appreciated. When launches on February 11th, many players will surely be chasing that victory screen during their first foray into the game. New victories await those players, however, as the conditions for winning have seen quite an overhaul in which fortunately, may have solved one of 's biggest problems.
Early impressions of are already off to a great start, with the victory and objective overhaul feeling like one important piece in truly moving the franchise forward. victories, while distinct from each other and full of thematic flavor, had significant balancing issues. In singleplayer, these issues may not have been as apparent, but they truly stifled variety and strategy in multiplayer settings. 's new system seems to equalize the steps needed to win a game, which will hopefully maintain a level of competitiveness between the various ways to achieve victory.
Outlined in Dev Diaryon the official Civilization website, achieving victory in revolves aroundan entirely new mechanic: Victory Paths. Essentially, each Victory Path — science, culture, military, and economy — is the end step of a series of thematically linked objectives, called Legacy Paths, which are presented to the player in each Age.
Once a Legacy Path for the Modern Age has been completed, a final project will become available to that player. For example, completing the Modern Age science Legathy Path will unlock a final project revolving around a manned space flight, while a cultural victory requires the creation of the World's Fair. Regardless of the specific project, each one takes around 20 turns by default to complete.
Civilization 7 has several leaders available for players to guide through the Ages of the game, each with their own strengths and focus.
Any Victory Path can be completed in the Modern Age, regardless of the completion of previous Age Legacy Paths. However, completing
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