The long-anticipated third enemy faction in has finally been introduced in the form of The Illuminate, mystic alien sorcerers from deep space that can be difficult to defeat. Sporting advanced technology different from the Automatons, The Illuminate take a defensive approach to their hordes. With powerful shields and enemy hordes, this alliance can be unstoppable if you don't know their weaknesses.
Alongside The Illuminate update comes a huge buff patch in that makes a lot of equipment much stronger. From extra weapon magazines to most weapons to Strategem changes that boost damage values, everything you can use has more power than ever before. This will give you a wide arsenal of gear to use against The Illuminate as you experience battles in new missions on planets they control.
Overall, there are fewer Illuminate enemy types compared to the bugs and robots of other factions. Unlike the Automatons, The Illuminate does not have advanced units that have specific functions. In addition, The Illuminate don't use small squads of small enemies protected by one big foe, a tactic often used by the Terminids when you invade their worlds.
The Illuminate update is the perfect reason to give Helldivers 2 another chance, but there's one issue that could harm its longevity if ignored.
The Illuminate tends to have a well-balanced selection of enemy types that attack aggressively in greater numbers. Elite Illuminate enemies tend to summon massive hordes of minions that dwarf the infantry sizes of the Automatons and Terminids by a large margin. The goal of The Illuminate in is to overwhelm squads while protecting their strongest leaders from attacks.
The dropships that Illuminate enemies summon when they spot your squad deploy the highest number of units at once among all other factions. This makes them perhaps the only faction where stealth is almost necessary in missions.
You'll often see deployable shields being used to provide barriers to The Illuminate's summoners who create
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