The new artificer class for has some important changes to the wording of its features, most notably to its second-level ability, Infuse Item. The ability is now called "" and on top of no longer requiring a mundane piece of equipment to work, it also allows for the construction of many more different kinds of magic items from level to level. There is a pre-made list of gear that artificers can make at 2nd, 6th, 10th, and 14th level, but they can also choose any existing common, uncommon, or rare item from any source book.
Artificers can make any common item at level 2 (provided it is not a potion, scroll, or cursed), any uncommon armor, weapon, or wand at level 6, and any uncommon rings or wondrous items at level 10. At 14th level, artificers can make any rare weapon, armor, wand, ring, or wondrous item as long as it isn't cursed. This significantly opens up their options for gear and makes it important to consider what items are most valuable to the artificer class. These ten magic items from the2024 all make excellent choices for artificers as they level.
One of the items all artificers can make at level 2 is a Bag of Holding, an uncommon wondrous item that allows characters to lug all their gear without hassle. The bag itself acts as a small pocket dimension where stuff can be stored and pulled out by the creature carrying it. A Bag of Holding can hold up to 500 pounds and contains a 2 x 2 x 4-foot space, meaning that plenty of magic items and treasure can be put inside.
Inventories can be a major hassle in Baldur's Gate 3. Although the game offers some solutions, one D&D item would have been the perfect answer.
Bags of Holding always weigh 5 pounds despite what is inside, making themespecially useful for artificers, who may want to carry tons of extra tools and mundane gear. They may not be useful in combat, but these satchels are a classic choice for adventuring parties for a reason. Plus, there's always the option to combine a bag with a portable hole,
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