Although fun is the name of the game from ' design perspective, the game does feature a competitive mode that even offers rewards for climbing up the ranks through a golden Moon Knight skin. With only three sub-ranks per rank (i.e. Gold 1, 2, and 3), it might seem easy to climb the ranks, at least compared to other competitive games like and, especially with the Chrono Shield feature. Unfortunately, the quality of players seen at even the slightly above average ranks is higher than other games.
Where most games have placement matches, where players will play a certain number of competitive games before being allocated a rank based on their wins and general performance (but largely due to last season's rank), starts everyone at the lowest rank, Bronze Three. It isn't clear whether this will be the situation going forward or a purely Season 0 ranking, but it does mean that everyone starts at the bottom before their climb up the ranks. It also means that the ranks are skewed toward the bottom.
Where most games of a similar nature usually have most ranked players around silver and gold, or their equivalents, most are still in bronze in ' super-powered multiplayer, and this has caused some interesting results for anything above gold. In pretty much every competitive game, being in the platinum ranks puts a player ahead of the curve where most others find themselves, but as of writing, being a platinum-ranked player in will put a you comfortably in the top 5%, according to the game itself. Being above 95% of players isn't usually where platinum-ranked players find themselves.
There are eight ranks in Bronze, Silver, Gold, Platinum, Diamond, Grandmaster, Eternity, and One Above All.
Compare this to and its 12th Season. According to Morgan Maddren (a Blizzard Server Engineer) on X (formerly Twitter) and Reddit user bullxbull (who put percentages on Morgan's chart), Platinum players in are in the top 26.93%, meaning that a platinum player in should be relatively a lot better
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